ORC SHAMAN
Combo Field Guide, WoW: Forever
Combo Verdict
The short version: what you play, why this race, and how it clicks.
Enhancement
Axes plus Blood Fury attack power suit the melee style, and Savage crit feeds Maelstrom Weapon procs.
Orc
Crit, burst and shorter stuns
Shaman
Totems, procs and everything in between
Why it clicks
Hardiness plus indoor Ghost Wolf makes you hard to pin down.
Your Racial Kit
Your four racials and what each one does for a Shaman.
| Racial | Type | Effect | How to use it |
|---|---|---|---|
| Blood Fury | Active | +10% Attack Power and Spell Power, 15 s, 3 min cooldown (cooldown went up from 2 min in the Oct 15 patch) | Your burst button. Press it inside your class cooldown window so both scale together. |
| Shatter Curse | Active | Cuts magic damage taken by 5% for 8 s. Since Oct 15 it grants no curse immunity anymore (and the cut went down from 15%) | Purely defensive now. Pop it when a caster unloads, not to clear a curse. |
| Savage | Passive | +1% critical strike chance with any weapon (Oct 15: no longer axe-tied) | Free throughput on every orc build. It no longer dictates your weapon choice. |
| Hardiness | Passive | Stun effects last 20% shorter on you | Permanent PvP value; also smooths out dungeon mobs that like to chain-stun. |
Class Changes
What Forever changed for the Shaman core: the talent and ability deltas every spec shares.
| Change | What it means |
|---|---|
| No Bloodlust or Heroism | The signature raid cooldown is removed entirely; expect balance implications for every melee roster. |
| Totemic Projection + Totemic Recall baseline | Move and retrieve your totems freely; Fire Nova is no longer tied to a totem. |
| Ele: Lava Burst (new) | Wrath style flame shock nuke; Earthbind now roots for 5 s; Lightning Overload arrives from TBC. |
| Ele: Water Shield access | Reachable via an 11 point Resto talent. |
| Enh: Ghost Wolf buffed | Works indoors, and a 6 point talent makes it instant. |
| Enh: 2H baseline, dual wield unclear | Two handed enhancement appears baseline; no talents mention offhand damage, so 2H may be the intended path. |
| Enh: Stormstrike at 16 pts + Maelstrom Weapon | Fully stacked Maelstrom makes Lightning Bolt instant: the proc engine of the spec. |
| Enh: Improved Stormstrike | Grants 50% mana regen for 15 s and has a 100% chance to reset after dodge or parry. |
| Enh: Spirit Weapons (new, 21 pts) | A threat toggle: minus 30% threat normally, plus 30% while Rockbiter is active. Tanking without a taunt stays experimental. |
| Enh capstone: Rage of the Farseer | 30% haste for 25 s every 3 min. |
| Resto: Riptide + Water Shield (new) | Modern HoT-and-mana tools; Mana Tide moved to 16 points beside Nature's Swiftness. |
| Racial synergy | Orc stays the pick (axes plus curse utility); Troll Berserking is normalized to a flat 10% haste. |
Specs & Pick
The three specs, with the pick for this combo highlighted.
Pick for this combo
Enhancement. Hardiness plus indoor Ghost Wolf makes you hard to pin down.
| Spec | Identity | Verdict in beta |
|---|---|---|
| Elemental | Lava Burst nukes, Lightning Overload procs, caster reach | Straightforward caster DPS with new burst tools. |
| Enhancement | Proc-hungry melee: Maelstrom instant bolts, Stormstrike resets, personal haste | The most changed spec; viable Spellhance builds exist too. |
| Restoration | Riptide HoTs, Water Shield mana, Mana Tide at 16 | A complete healer kit at last. |
How It Plays
| Content | What the class does for you |
|---|---|
| Leveling | Enhancement with instant Ghost Wolf and Maelstrom procs; Earthbind roots make kiting trivial. |
| Dungeons | Resto heals with Riptide; Enh off-tanks 5 mans experimentally via the Rockbiter threat toggle. |
| PvP | Earthbind roots, purge and burst; the missing Bloodlust hurts organized play more than duels. |
| Raids | Ele and Resto slot in cleanly; Enh brings Rage of the Farseer where a lust would have been. |
Talent Build
The Elemental raid core, in cap order. Enhancement twist: Rage of the Farseer, Spirit Weapons, Improved Ghost Wolf. Restoration twist: Riptide, Mana Tide, Water Shield, Nature's Guardian.
| Talent | Points | Why |
|---|---|---|
| Convection | 5/5 | Cheaper shocks and bolts: mana is the elemental ceiling. |
| Elemental Focus | 3/3 | Clearcasting procs: the free damage engine. |
| Elemental Devastation | 3/3 | Crit on spells feeds melee crit; the hybrid bridge. |
| Call of Flame | 3/3 | Fire totem and fire spell damage. |
| Lightning Mastery | 5/5 | Faster bolts: cast time is uptime. |
| Lightning Overload | 5/5 | Double casts at half power, no threat, no mana: the spec signature. |
| Elemental Mastery | 1/1 | Guaranteed crit instant: stack it with trinkets and race bursts. |
| Mindfulness dip | resto | Resto tree dip: mana while casting, plus reduced threat on all spells. |
| Mana Tide totem | row 3 | Moved out of the capstone: pick it without gutting your build. |
Rotation & Opener
Totems are the shaman rotation: the spells are just what you do between them.
| Step | What |
|---|---|
| Pre-pull | Totem assignment: Strength of Earth or Grace of Air, Mana Spring or Healing Stream per group. |
| Opener | Flame Shock for the debuff, then Lightning Bolt windows. |
| Overload procs | Free double casts: never delay the bolt, the proc rewards the press. |
| Shocks | Earth Shock for interrupt duty, Frost Shock for kiting, Flame Shock for damage. |
| AoE trash | Chain Lightning plus Fire Nova totem; Magma totem for sustained packs. |
| Enhancement loop | Stormstrike on cooldown, Rockbiter or Windfury weapon, shocks between swings, Ghost Wolf for chases. |
| Resto loop | Riptide rolling, Chain Heal as the group bread, Lesser Healing Wave for spikes. |
| Panic | Earthbind totem plus Frost Shock; you kite better than your cloth friends admit. |
Professions
Mail wearer, totem user, jack of all trades: the picks feed the flexibility.
| Pick | Why |
|---|---|
| Mining + Blacksmithing | Crafted mail with intellect or attack power; self sufficient gearing. |
| Herbalism + Alchemy | Free mana potions: the shaman bar empties on overlord procs. |
| Skinning + Leatherworking alt | Craft your own mail while leveling; sell the skins. |
| First Aid | Mandatory: the flex seat heals itself between pulls. |
| Cooking | Intellect or agility food depending on the seat; cook both stacks. |
Consumables
The shaman consumable list splits by seat: caster stack or melee stack.
| Item | When |
|---|---|
| Major Mana Potion | Elemental and Restoration: on cooldown in raids. |
| Elixir of the Mongoose | Enhancement default. |
| Elixir of Frost Power | Elemental default for the lightning school. |
| Juju Might / Juju Escape | Attack power or haste flavors per seat. |
| Superior Mana Oil | Caster seats; coat the mace before every raid. |
| Heavy Runecloth Bandages | Between pulls; the flex seat self services. |
| Stat food | Intellect for casters, agility for enhancement. |
PvP Notes
No lust means the shaman PvP kit is purer: shocks, totems and procs decide fights.
| Topic | Notes |
|---|---|
| Roles | Elemental burst caster, Enhancement duelist, or the healer no one can lock down. |
| Shock game | Frost Shock kites forever, Earth Shock interrupts the heal, Flame Shock keeps pressure. |
| Totem play | Earthbind for chases, Grounding totem for the obvious nuke, Tremor against fear trains. |
| Enhancement duels | Stormstrike plus Windfury procs; Rage of the Farseer burst window. |
| Race synergy | Tauren: War Stomp is the free heal window. Troll: Berserking cast speed. Orc: Hardiness versus stun trains plus Blood Fury burst. |
Gear Path
Elemental: spell crit and nature damage. Enhancement: agility, attack power, and now intellect via spellhance. Resto: mp5 and healing.
| Priority | Notes |
|---|---|
| Elemental | Nature spell damage plus crit: Lightning Overload scales both. |
| Enhancement | Slow one handers, agility, attack power; spellhance adds intellect scaling. |
| Restoration | Mana per 5 plus healing power; the Chain Heal engine. |
| Pre-raid highlights | Dungeon mail with crit (Elemental), crafted or dungeon attack power mail (Enhancement), mp5 mail (Resto); the Royal Seal trinket. |
| Totems | Quest your totems on schedule: each one is a rotation unlock. |
Dungeon Jobs
The shaman seat is whatever the group lacks; the totems cover the rest.
| Job | How |
|---|---|
| Totem duty | Strength or air for physical groups, mana spring for casters; refresh without being asked. |
| Healer seat | Riptide plus Chain Heal: group healing is your kingdom. |
| Elemental seat | Bolt windows plus shocks; Overload procs keep trash melting. |
| Enhancement seat | Stormstrike, Windfury for the rogue, shocks on the side. |
| Tank wildcard | Enhancement with Spirit Weapons can hold lower tier packs; not a main tank, a plan B. |
Elite & Group Quests
The shaman toolbox makes elite content a totem puzzle.
| Situation | Plan |
|---|---|
| Solo elite | Frost Shock kiting with Earthbind and Grounding: the elite walks a totem gauntlet. |
| Group quests | Elemental seat with a Resto dip: you heal the group while the bolts fly. |
| Panic plan | Grounding eats the big cast, Tremor eats the fear, War Stomp (tauren) eats the mistake. |
Raid Jobs
Barrow Deeps 10, Hyjal Summit 20, Onyxia 40: no lust to blame, the totems carry the seat.
| Duty | How | |
|---|---|---|
| Totem rota | Your totem assignment is raid wide damage or mana: never let them drop late. | |
| Healing seat | Resto shamans own stacked group damage: Chain Heal windows per encounter. | |
| Interrupt duty | Earth Shock rotations on cast heavy bosses; communicate the rota. | |
| Elemental seat | Bolt windows into burst phases; Elemental Mastery with trinkets on pull timers. | |
| Anchor Baby? no | skip | Skip old habits: no Bloodlust, no Heroism, the value is in the totems and procs now. |
Combo Goals
The Orc Shaman hit list: eleven boxes between now and the first raid night.
| Done | Goal |
|---|---|
| Practice the Shaman opener until it is muscle memory: 50 pulls minimum. | |
| Bind Blood Fury to a comfortable key and use it in a real fight. | |
| Clear your first dungeon before level 20. | |
| First Aid 150 before level 30. | |
| Guild invite before level 40. | |
| Mount by level 40. | |
| Write your pre-raid BiS list from the gear section. | |
| Onyxia attunement chain done. | |
| First raid night scheduled with consumables stocked. | |
| Name reserved on Oct 27, first hour. | |
| Launch night route planned and alarms set. |
Roadmap
Level 1 to raid ready on your Orc Shaman, tick by tick.
| Done | Phase |
|---|---|
| 1 to 9: lightning bolt and shock spam; totem quests start at 4. | |
| 10 to 19: all four totems online: earth, fire, water, air; dungeon seats open. | |
| 20 to 29: enhancement loop while leveling; ghost wolf mobility everywhere. | |
| 30 to 39: respec decision point: Elemental, Enhancement or Resto seat. | |
| 40 to 49: mount at 40, BRD circuits, totem quest line completion. | |
| 50 to 59: Strat and UBRS; pick the pre-raid list for your seat. | |
| 60: Onyxia and MC attunements; totem rota drafted for raid night one. |
Pre-Launch Checklist
Name reservation opens Oct 27; launch is Nov 4 at midnight Belgian time. Your race is locked: Orc.
| Done | Item |
|---|---|
| Reserve the shaman name on Oct 27 (first hour). | |
| Decide race now: tauren for War Stomp and bulk, troll for Berserking, orc for Hardiness; dwarf on the Alliance side for Earth Fury. | |
| Leveling route printed: tauren Mulgore to Barrens; troll Durotar to Barrens; dwarf Dun Morogh. | |
| Totem keybinds ready: four sets on muscle memory keys. | |
| Addon list decided (totem timers, shock tracker); test the first evening. | |
| Totem quest plan: which totems by which level bracket; schedule it. | |
| Guild or friend group locked; shaman flex seats fill groups instantly. | |
| Launch night plan: all four totems by level 20, first dungeon same weekend. |
ORC SHAMAN
Combo-Veldgids, WoW: Forever
Combo-Oordeel
De korte versie: wat je speelt, waarom dit ras en hoe het klikt.
Enhancement
Bijlen plus Blood Fury attack power passen bij de melee-stijl en Savage-crit voedt Maelstrom Weapon-procs.
Orc
Crit, burst en kortere stuns
Shaman
Totems, procs en alles daartussenin
Waarom het klikt
Hardiness plus Ghost Wolf binnen maakt je moeilijk vast te pakken.
Jouw Racial-Pakket
Je vier racials en wat elk ervan doet voor een Shaman.
| Racial | Type | Effect | Zo gebruik je hem |
|---|---|---|---|
| Blood Fury | Actief | +10% Attack Power en Spell Power, 15 s, 3 min cooldown (cooldown ging op 15 okt van 2 naar 3 min) | Je burst-knop. Druk hem binnin je class-cooldown-venster zodat ze samen opschalen. |
| Shatter Curse | Actief | Vermindert binnenkomende magieschade met 5%, 8 s. Sinds 15 okt geen vloeken-immuniteit meer (en de cut ging van 15% naar 5%) | Puur defensief nu. Druk hem zodra een caster laadt, niet om een vloek te clearen. |
| Savage | Passief | +1% kritische kans met élk wapen (15 okt: niet meer aan bijls gebonden) | Gratis output op elke orc-build. Het dicteert je wapenkeuze niet meer. |
| Hardiness | Passief | Stun-effects duren 20% korter op jou | Permanente PvP-waarde; smoothes ook dungeon-mobs die graag chain-stunnen. |
Klas-Wijzigingen
Wat Forever veranderde aan de Shaman-kern: de talent- en ability-deltas die elke spec deelt.
| Wijziging | Wat het betekent |
|---|---|
| Geen Bloodlust of Heroism | De signatuur-raid-cooldown is volledig verwijderd; verwacht balans-gevolgen voor elke melee-roster. |
| Totemic Projection + Totemic Recall baseline | Verplaats en return je totems vrij; Fire Nova zit niet meer aan een totem. |
| Ele: Lava Burst (nieuw) | Wrath-stijl flameshock-nuke; Earthbind root nu 5 s; Lightning Overload komt uit TBC. |
| Ele: Water Shield-toegang | Bereikbaar via een 11-punten-Resto-talent. |
| Enh: Ghost Wolf gebuffd | Werkt binnen, en een 6-punten-talent maakt hem instant. |
| Enh: 2H baseline, dual wield onduidelijk | Tweehandige enhancement lijkt baseline; geen talents noemen offhand-schade, dus 2H is misschien het bedoelde pad. |
| Enh: Stormstrike op 16 pts + Maelstrom Weapon | Vol gestapelde Maelstrom maakt Lightning Bolt instant: de proc-motor van de spec. |
| Enh: Improved Stormstrike | Geeft 50% mana-regen, 15 s lang, en heeft 100% kans op reset na dodge of parry. |
| Enh: Spirit Weapons (nieuw, 21 pts) | Een threat-toggle: min 30% threat normaal, plus 30% zodra Rockbiter aan staat. Tanken zonder taunt blijft experimenteel. |
| Enh-capstone: Rage of the Farseer | 30% haste, 25 s lang, elke 3 min. |
| Resto: Riptide + Water Shield (nieuw) | Moderne HoT-en-mana-tools; Mana Tide verhuisd naar 16 punten naast Nature's Swiftness. |
| Racial-synergie | Orc blijft de pick (bijlen plus curse-utility); Troll-Berserking is genormaliseerd naar een platte 10% haste. |
Specs & Pick
De drie specs, met de pick voor dit combo uitgelicht.
Pick voor dit combo
Enhancement. Hardiness plus Ghost Wolf binnen maakt je moeilijk vast te pakken.
| Spec | Identiteit | Oordeel in de beta |
|---|---|---|
| Elemental | Lava Burst-nukes, Lightning Overload-procs, caster-reikwijdte | Richtige caster-DPS met nieuwe burst-tools. |
| Enhancement | Proc-hongerige melee: Maelstrom-instant-bolts, Stormstrike-resets, persoonlijke haste | De meest gewijzigde spec; ook levensvatbare Spellhance-builds bestaan. |
| Restoration | Riptide-HoTs, Water Shield-mana, Mana Tide op 16 | Endelijk een complete healer-kit. |
Zo Speelt Het
| Content | Wat de klas voor je doet |
|---|---|
| Levelen | Enhancement met instant Ghost Wolf en Maelstrom-procs; Earthbind-roots maken kiten triviaal. |
| Dungeons | Resto healt met Riptide; Enh off-tankt 5-mans experimenteel via de Rockbiter-threat-toggle. |
| PvP | Earthbind-roots, purge en burst; de afwezige Bloodlust doet georganiseerd spel meer pijn dan duels. |
| Raids | Ele en Resto sluiten naadloos aan; Enh brengt Rage of the Farseer waar een lust had gezeten. |
Talent Build
De Elemental raid-kern, in cap-volgorde. Enhancement-twist: Rage of the Farseer, Spirit Weapons, Improved Ghost Wolf. Restoration-twist: Riptide, Mana Tide, Water Shield, Nature's Guardian.
| Talent | Punten | Waarom |
|---|---|---|
| Convection | 5/5 | Goedkopere shocks en bolts: mana is het elemental-plafond. |
| Elemental Focus | 3/3 | Clearcasting-procs: de gratis schade-motor. |
| Elemental Devastation | 3/3 | Crit op spells voedt melee-crit; de hybride brug. |
| Call of Flame | 3/3 | Fire-totem- en fire-spell-schade. |
| Lightning Mastery | 5/5 | Snellere bolts: cast-tijd is uptime. |
| Lightning Overload | 5/5 | Doublecasts op halve kracht, geen threat, geen mana: de spec-signatuur. |
| Elemental Mastery | 1/1 | Gegarandeerde crit-instant: stack met trinkets en race-bursts. |
| Mindfulness-dip | resto | Resto-tree-dip: mana tijdens het casten plus minder threat op alle spells. |
| Mana Tide-totem | rij 3 | Uit de capstone verplaatst: pak hem zonder je build te slopen. |
Rotatie & Opener
Totems zijn de shaman-rotatie: de spells zijn wat je ertussendoor doet.
| Stap | Wat |
|---|---|
| Pre-pull | Totem-toewijzing: Strength of Earth of Grace of Air, Mana Spring of Healing Stream per groep. |
| Opener | Flame Shock voor de debuff, daarna Lightning Bolt-vensters. |
| Overload-procs | Gratis doublecasts: stel de bolt nooit uit, de proc beloont de druk. |
| Shocks | Earth Shock voor interrupt-plicht, Frost Shock voor kiten, Flame Shock voor schade. |
| AoE-trash | Chain Lightning plus Fire Nova-totem; Magma-totem voor aanhoudende packs. |
| Enhancement-lus | Stormstrike op cooldown, Rockbiter of Windfury Weapon, shocks tussen swings door, Ghost Wolf voor achtervolgen. |
| Resto-lus | Riptide rullend, Chain Heal als het groepsbrood, Lesser Healing Wave voor spikes. |
| Paniek | Earthbind-totem plus Frost Shock; je kite't beter dan je cloth-vrienden toegeven. |
Professions
Mail-drager, totem-gebruiker, alleskunner: de picks voeden de flexibiliteit.
| Pick | Waarom |
|---|---|
| Mining + Blacksmithing | Gecraft mail met intellect of attack power; zelfvoorzienend gearen. |
| Herbalism + Alchemy | Gratis mana-potions: de shaman-balk leegloopt op overlord-procs. |
| Skinning + Leatherworking-alt | Craft je eigen mail onder het levelen; verkoop de skins. |
| First Aid | Verplicht: de flex-stoel healt zichzelf tussen pulls door. |
| Cooking | Intellect- of agility-food afhankelijk van de stoel; kook beide stacks. |
Consumables
De shaman-consumables-lijst splitst per stoel: caster-stack of melee-stack.
| Item | Wanneer |
|---|---|
| Major Mana Potion | Elemental en Restoration: op cooldown in raids. |
| Elixir of the Mongoose | Enhancement-standaard. |
| Elixir of Frost Power | Elemental-standaard voor de lightning-school. |
| Juju Might / Juju Escape | Attack power- of haste-smaak per stoel. |
| Superior Mana Oil | Caster-stoelen; smeer de mace vóór elke raid. |
| Heavy Runecloth-verbanden | Tussen pulls; de flex-stoel serviced zichzelf. |
| Stat-food | Intellect voor casters, agility voor enhancement. |
PvP-Notities
Zonder lust is de shaman-PvP-kit zuiverder: shocks, totems en procs bepalen gevechten.
| Onderwerp | Notities |
|---|---|
| Rollen | Elemental-burst-caster, Enhancement-duelist of de healer die niemand kan locken. |
| Shock-spel | Frost Shock kite't voor altijd, Earth Shock interrupt de heal, Flame Shock houdt druk. |
| Totem-spel | Earthbind voor achtervolgen, Grounding-totem voor de duidelijke nuke, Tremor tegen fear-treinen. |
| Enhancement-duels | Stormstrike plus Windfury-procs; Rage of the Farseer-burst-venster. |
| Race-synergie | Tauren: War Stomp is het gratis heal-venster. Troll: Berserking-castsnelheid. Orc: Hardiness tegen stun-treinen plus Blood Fury-burst. |
Gear-Route
Elemental: spell-crit en nature-schade. Enhancement: agility, attack power en nu intellect via spellhance. Resto: mp5 en healing.
| Prioriteit | Notities |
|---|---|
| Elemental | Nature spell-schade plus crit: Lightning Overload schaalt beide. |
| Enhancement | Slow one handers, agility, attack power; spellhance voegt intellect-scaling toe. |
| Restoration | Mana per 5 plus healing power; de Chain Heal-motor. |
| Pre-raid-highlights | Dungeon-mail met crit (Elemental), crafted of dungeon-attack-power-mail (Enhancement), mp5-mail (Resto); de Royal Seal-trinket. |
| Totems | Quest je totems op schema: elk is een rotatie-unlock. |
Dungeon-Taken
De shaman-stoel is wat de groep mist; de totems dekken de rest.
| Taak | Hoe |
|---|---|
| Totem-plicht | Strength of air voor fysieke groepen, mana spring voor casters; refresh zonder gevraagd te worden. |
| Healer-stoel | Riptide plus Chain Heal: groepshealing is jouw koninkrijk. |
| Elemental-stoel | Bolt-vensters plus shocks; Overload-procs houden trash smeltend. |
| Enhancement-stoel | Stormstrike, Windfury voor de rogue, shocks ernaast. |
| Tank-wildcard | Enhancement met Spirit Weapons kan lowertier-packs vasthouden; geen main tank, wel plan B. |
Elite- & Groepsquests
De shaman-toolbox maakt elite-content een totem-puzzel.
| Situatie | Plan |
|---|---|
| Solo elite | Frost Shock-kiten met Earthbind en Grounding: de elite loopt een totem-gant. |
| Groepsquests | Elemental-stoel met een Resto-dip: jij healt de groep terwijl de bolts vliegen. |
| Paniek-plan | Grounding eet de grote cast, Tremor eet de fear, War Stomp (tauren) eet de fout. |
Raid-Taken
Barrow Deeps 10, Hyjal Summit 20, Onyxia 40: geen lust om de schuld van te geven, de totems dragen de stoel.
| Plicht | Hoe |
|---|---|
| Totem-rota | Je totem-toewijzing is raid-brede schade of mana: laat ze nooit te laat vallen. |
| Healing-stoel | Resto-shamans bezitten gestapelde groepsschade: Chain Heal-vensters per encounter. |
| Interrupt-plicht | Earth Shock-rotaties op cast-zware bosses; communiceer de rota. |
| Elemental-stoel | Bolt-vensters in burst-fases; Elemental Mastery met trinkets op pull-timers. |
| Oude gewoontes | Overslaan: geen Bloodlust, geen Heroism, de waarde zit nu in totems en procs. |
Combo-Goals
De Orc Shaman-hitlijst: elf hokjes tussen nu en de eerste raid-avond.
| Klaar | Doel |
|---|---|
| Oefen de Shaman-opener tot spiergeheugen: minimaal 50 pulls. | |
| Bind Blood Fury op een comfortabele key en gebruik hem in een echt gevecht. | |
| Rond je eerste dungeon af vóór level 20. | |
| First Aid 150 vóór level 30. | |
| Guild-invite vóór level 40. | |
| Mount op level 40. | |
| Schrijf je pre-raid-BiS-lijst vanuit de gear-sectie. | |
| Onyxia-attunement-lijn af. | |
| Eerste raid-avond gepland met consumables op voorraad. | |
| Naam gereserveerd op 27 okt, eerste uur. | |
| Launch-nacht-route gepland en alarmen gezet. |
Roadmap
Level 1 tot raid-klaar op je Orc Shaman, tik voor tik.
| Klaar | Fase |
|---|---|
| 1 tot 9: lightning bolt- en shock-spam; totem-quests starten op 4. | |
| 10 tot 19: alle vier de totems online: earth, fire, water, air; dungeon-stoelen open. | |
| 20 tot 29: enhancement-lus onder het levelen; ghost wolf-mobiliteit overal. | |
| 30 tot 39: respec-beslispunt: Elemental, Enhancement of Resto-stoel. | |
| 40 tot 49: mount op 40, BRD-circuits, totem-questlijn afgerond. | |
| 50 tot 59: Strat en UBRS; kies de pre-raid-lijst voor jouw stoel. | |
| 60: Onyxia- en MC-attunements; totem-rota opgesteld voor raid-nacht één. |
Pre-Launch-Checklist
Naamreservering opent 27 okt; launch is 4 nov om middernacht Belgische tijd. Je ras staat vast: Orc.
| Klaar | Item |
|---|---|
| Reserveer de shaman-naam op 27 okt (eerste uur). | |
| Bepaal ras nu: tauren voor War Stomp en bulk, troll voor Berserking, orc voor Hardiness; dwarf aan de Alliance-kant voor Earth Fury. | |
| Levelroute uitgeprint: tauren Mulgore naar Barrens; troll Durotar naar Barrens; dwarf Dun Morogh. | |
| Totem-keybinds klaar: vier sets op spiergeheugen-keys. | |
| Addon-lijst beslist (totem-timers, shock-tracker); test de eerste avond. | |
| Totem-quest-plan: welke totems bij welke level-bracket; plan het in. | |
| Guild of vriendengroep vast; shaman-flex-stoelen vullen groepen direct. | |
| Launch-nacht-plan: alle vier de totems op level 20, eerste dungeon in hetzelfde weekend. |