DWARF SHAMAN
Combo Field Guide, WoW: Forever
Combo Verdict
The short version: what you play, why this race, and how it clicks.
Restoration
The healer crit passive plus Stoneform safety makes the new Alliance shaman a raid ready healer.
Dwarf
Cleanses, crit scaling and treasure
Shaman
Totems, procs and everything in between
New in Forever
One of the six launch combos: available to everyone with a subscription.
Your Racial Kit
Your four racials and what each one does for a Shaman.
| Racial | Type | Effect | How to use it |
|---|---|---|---|
| Stoneform | active | Removes and grants 8 s immunity to Bleed, Poison and Disease; also reduces physical damage taken (the old armor bonus became damage reduction, so it works for cloth too) | The anti-bleed, anti-poison button versus warriors, rogues and poison-heavy mobs. |
| Find Treasure | active | Detects treasure on the minimap; chests hand out extra items (expanded in the Oct 15 patch) | Free gold radar while leveling. |
| Earth Fury | passive | +2% critical damage and healing (replaced Mace Specialization on Oct 15) | Scales with every point of crit you own; healers get a flat boost. |
| Big Game Hunter | passive | +5% damage to Beasts | Beast-heavy zones and beast bosses pay you extra. |
Class Changes
What Forever changed for the Shaman core: the talent and ability deltas every spec shares.
| Change | What it means |
|---|---|
| No Bloodlust or Heroism | The signature raid cooldown is removed entirely; expect balance implications for every melee roster. |
| Totemic Projection + Totemic Recall baseline | Move and retrieve your totems freely; Fire Nova is no longer tied to a totem. |
| Ele: Lava Burst (new) | Wrath style flame shock nuke; Earthbind now roots for 5 s; Lightning Overload arrives from TBC. |
| Ele: Water Shield access | Reachable via an 11 point Resto talent. |
| Enh: Ghost Wolf buffed | Works indoors, and a 6 point talent makes it instant. |
| Enh: 2H baseline, dual wield unclear | Two handed enhancement appears baseline; no talents mention offhand damage, so 2H may be the intended path. |
| Enh: Stormstrike at 16 pts + Maelstrom Weapon | Fully stacked Maelstrom makes Lightning Bolt instant: the proc engine of the spec. |
| Enh: Improved Stormstrike | Grants 50% mana regen for 15 s and has a 100% chance to reset after dodge or parry. |
| Enh: Spirit Weapons (new, 21 pts) | A threat toggle: minus 30% threat normally, plus 30% while Rockbiter is active. Tanking without a taunt stays experimental. |
| Enh capstone: Rage of the Farseer | 30% haste for 25 s every 3 min. |
| Resto: Riptide + Water Shield (new) | Modern HoT-and-mana tools; Mana Tide moved to 16 points beside Nature's Swiftness. |
| Racial synergy | Orc stays the pick (axes plus curse utility); Troll Berserking is normalized to a flat 10% haste. |
Specs & Pick
The three specs, with the pick for this combo highlighted.
Pick for this combo
Restoration. Big Game Hunter softens the beast heavy early zones.
| Spec | Identity | Verdict in beta |
|---|---|---|
| Elemental | Lava Burst nukes, Lightning Overload procs, caster reach | Straightforward caster DPS with new burst tools. |
| Enhancement | Proc-hungry melee: Maelstrom instant bolts, Stormstrike resets, personal haste | The most changed spec; viable Spellhance builds exist too. |
| Restoration | Riptide HoTs, Water Shield mana, Mana Tide at 16 | A complete healer kit at last. |
How It Plays
| Content | What the class does for you |
|---|---|
| Leveling | Enhancement with instant Ghost Wolf and Maelstrom procs; Earthbind roots make kiting trivial. |
| Dungeons | Resto heals with Riptide; Enh off-tanks 5 mans experimentally via the Rockbiter threat toggle. |
| PvP | Earthbind roots, purge and burst; the missing Bloodlust hurts organized play more than duels. |
| Raids | Ele and Resto slot in cleanly; Enh brings Rage of the Farseer where a lust would have been. |
Talent Build
The Elemental raid core, in cap order. Enhancement twist: Rage of the Farseer, Spirit Weapons, Improved Ghost Wolf. Restoration twist: Riptide, Mana Tide, Water Shield, Nature's Guardian.
| Talent | Points | Why |
|---|---|---|
| Convection | 5/5 | Cheaper shocks and bolts: mana is the elemental ceiling. |
| Elemental Focus | 3/3 | Clearcasting procs: the free damage engine. |
| Elemental Devastation | 3/3 | Crit on spells feeds melee crit; the hybrid bridge. |
| Call of Flame | 3/3 | Fire totem and fire spell damage. |
| Lightning Mastery | 5/5 | Faster bolts: cast time is uptime. |
| Lightning Overload | 5/5 | Double casts at half power, no threat, no mana: the spec signature. |
| Elemental Mastery | 1/1 | Guaranteed crit instant: stack it with trinkets and race bursts. |
| Mindfulness dip | resto | Resto tree dip: mana while casting, plus reduced threat on all spells. |
| Mana Tide totem | row 3 | Moved out of the capstone: pick it without gutting your build. |
Rotation & Opener
Totems are the shaman rotation: the spells are just what you do between them.
| Step | What |
|---|---|
| Pre-pull | Totem assignment: Strength of Earth or Grace of Air, Mana Spring or Healing Stream per group. |
| Opener | Flame Shock for the debuff, then Lightning Bolt windows. |
| Overload procs | Free double casts: never delay the bolt, the proc rewards the press. |
| Shocks | Earth Shock for interrupt duty, Frost Shock for kiting, Flame Shock for damage. |
| AoE trash | Chain Lightning plus Fire Nova totem; Magma totem for sustained packs. |
| Enhancement loop | Stormstrike on cooldown, Rockbiter or Windfury weapon, shocks between swings, Ghost Wolf for chases. |
| Resto loop | Riptide rolling, Chain Heal as the group bread, Lesser Healing Wave for spikes. |
| Panic | Earthbind totem plus Frost Shock; you kite better than your cloth friends admit. |
Professions
Mail wearer, totem user, jack of all trades: the picks feed the flexibility.
| Pick | Why |
|---|---|
| Mining + Blacksmithing | Crafted mail with intellect or attack power; self sufficient gearing. |
| Herbalism + Alchemy | Free mana potions: the shaman bar empties on overlord procs. |
| Skinning + Leatherworking alt | Craft your own mail while leveling; sell the skins. |
| First Aid | Mandatory: the flex seat heals itself between pulls. |
| Cooking | Intellect or agility food depending on the seat; cook both stacks. |
Consumables
The shaman consumable list splits by seat: caster stack or melee stack.
| Item | When |
|---|---|
| Major Mana Potion | Elemental and Restoration: on cooldown in raids. |
| Elixir of the Mongoose | Enhancement default. |
| Elixir of Frost Power | Elemental default for the lightning school. |
| Juju Might / Juju Escape | Attack power or haste flavors per seat. |
| Superior Mana Oil | Caster seats; coat the mace before every raid. |
| Heavy Runecloth Bandages | Between pulls; the flex seat self services. |
| Stat food | Intellect for casters, agility for enhancement. |
PvP Notes
No lust means the shaman PvP kit is purer: shocks, totems and procs decide fights.
| Topic | Notes |
|---|---|
| Roles | Elemental burst caster, Enhancement duelist, or the healer no one can lock down. |
| Shock game | Frost Shock kites forever, Earth Shock interrupts the heal, Flame Shock keeps pressure. |
| Totem play | Earthbind for chases, Grounding totem for the obvious nuke, Tremor against fear trains. |
| Enhancement duels | Stormstrike plus Windfury procs; Rage of the Farseer burst window. |
| Race synergy | Tauren: War Stomp is the free heal window. Troll: Berserking cast speed. Orc: Hardiness versus stun trains plus Blood Fury burst. |
Gear Path
Elemental: spell crit and nature damage. Enhancement: agility, attack power, and now intellect via spellhance. Resto: mp5 and healing.
| Priority | Notes |
|---|---|
| Elemental | Nature spell damage plus crit: Lightning Overload scales both. |
| Enhancement | Slow one handers, agility, attack power; spellhance adds intellect scaling. |
| Restoration | Mana per 5 plus healing power; the Chain Heal engine. |
| Pre-raid highlights | Dungeon mail with crit (Elemental), crafted or dungeon attack power mail (Enhancement), mp5 mail (Resto); the Royal Seal trinket. |
| Totems | Quest your totems on schedule: each one is a rotation unlock. |
Dungeon Jobs
The shaman seat is whatever the group lacks; the totems cover the rest.
| Job | How |
|---|---|
| Totem duty | Strength or air for physical groups, mana spring for casters; refresh without being asked. |
| Healer seat | Riptide plus Chain Heal: group healing is your kingdom. |
| Elemental seat | Bolt windows plus shocks; Overload procs keep trash melting. |
| Enhancement seat | Stormstrike, Windfury for the rogue, shocks on the side. |
| Tank wildcard | Enhancement with Spirit Weapons can hold lower tier packs; not a main tank, a plan B. |
Elite & Group Quests
The shaman toolbox makes elite content a totem puzzle.
| Situation | Plan |
|---|---|
| Solo elite | Frost Shock kiting with Earthbind and Grounding: the elite walks a totem gauntlet. |
| Group quests | Elemental seat with a Resto dip: you heal the group while the bolts fly. |
| Panic plan | Grounding eats the big cast, Tremor eats the fear, War Stomp (tauren) eats the mistake. |
Raid Jobs
Barrow Deeps 10, Hyjal Summit 20, Onyxia 40: no lust to blame, the totems carry the seat.
| Duty | How | |
|---|---|---|
| Totem rota | Your totem assignment is raid wide damage or mana: never let them drop late. | |
| Healing seat | Resto shamans own stacked group damage: Chain Heal windows per encounter. | |
| Interrupt duty | Earth Shock rotations on cast heavy bosses; communicate the rota. | |
| Elemental seat | Bolt windows into burst phases; Elemental Mastery with trinkets on pull timers. | |
| Anchor Baby? no | skip | Skip old habits: no Bloodlust, no Heroism, the value is in the totems and procs now. |
Combo Goals
The Dwarf Shaman hit list: eleven boxes between now and the first raid night.
| Done | Goal |
|---|---|
| Practice the Shaman opener until it is muscle memory: 50 pulls minimum. | |
| Bind Stoneform to a comfortable key and use it in a real fight. | |
| Clear your first dungeon before level 20. | |
| First Aid 150 before level 30. | |
| Guild invite before level 40. | |
| Mount by level 40. | |
| Write your pre-raid BiS list from the gear section. | |
| Onyxia attunement chain done. | |
| First raid night scheduled with consumables stocked. | |
| Name reserved on Oct 27, first hour. | |
| Launch night route planned and alarms set. |
Roadmap
Level 1 to raid ready on your Dwarf Shaman, tick by tick.
| Done | Phase |
|---|---|
| 1 to 9: lightning bolt and shock spam; totem quests start at 4. | |
| 10 to 19: all four totems online: earth, fire, water, air; dungeon seats open. | |
| 20 to 29: enhancement loop while leveling; ghost wolf mobility everywhere. | |
| 30 to 39: respec decision point: Elemental, Enhancement or Resto seat. | |
| 40 to 49: mount at 40, BRD circuits, totem quest line completion. | |
| 50 to 59: Strat and UBRS; pick the pre-raid list for your seat. | |
| 60: Onyxia and MC attunements; totem rota drafted for raid night one. |
Pre-Launch Checklist
Name reservation opens Oct 27; launch is Nov 4 at midnight Belgian time. Your race is locked: Dwarf.
| Done | Item |
|---|---|
| Reserve the shaman name on Oct 27 (first hour). | |
| Decide race now: tauren for War Stomp and bulk, troll for Berserking, orc for Hardiness; dwarf on the Alliance side for Earth Fury. | |
| Leveling route printed: tauren Mulgore to Barrens; troll Durotar to Barrens; dwarf Dun Morogh. | |
| Totem keybinds ready: four sets on muscle memory keys. | |
| Addon list decided (totem timers, shock tracker); test the first evening. | |
| Totem quest plan: which totems by which level bracket; schedule it. | |
| Guild or friend group locked; shaman flex seats fill groups instantly. | |
| Launch night plan: all four totems by level 20, first dungeon same weekend. |
DWARF SHAMAN
Combo-Veldgids, WoW: Forever
Combo-Oordeel
De korte versie: wat je speelt, waarom dit ras en hoe het klikt.
Restoration
De healer-crit-passief plus Stoneform-veiligheid maken de nieuwe Alliance-shaman een raid-klare healer.
Dwarf
Cleanses, crit-scaling en schatten
Shaman
Totems, procs en alles daartussenin
Nieuw in Forever
Eén van de zes launch-combos: beschikbaar voor iedereen met een subscription.
Jouw Racial-Pakket
Je vier racials en wat elk ervan doet voor een Shaman.
| Racial | Type | Effect | Zo gebruik je hem |
|---|---|---|---|
| Stoneform | actief | Verwijdert en geeft 8 s immuniteit tegen Bleed, Poison en Disease; vermindert ook fysieke schade (de oude armor-bonus werd schadevermindering, dus werkt nu ook voor cloth) | De anti-bleed, anti-gif-knop tegen warriors, rogues en gif-zware mobs. |
| Find Treasure | actief | Detecteert schatten op de minimap; kisten geven extra items (uitgebreid in de 15-okt-patch) | Gratis gold-radar tijdens het levelen. |
| Earth Fury | passief | +2% kritische schade en healing (verving Mace Specialization op 15 okt) | Schaalt met elke crit-punt die je hebt; healers krijgen een platte boost. |
| Big Game Hunter | passief | +5% schade aan Beasts | Beast-zware zones en beast-bosses betalen je extra. |
Klas-Wijzigingen
Wat Forever veranderde aan de Shaman-kern: de talent- en ability-deltas die elke spec deelt.
| Wijziging | Wat het betekent |
|---|---|
| Geen Bloodlust of Heroism | De signatuur-raid-cooldown is volledig verwijderd; verwacht balans-gevolgen voor elke melee-roster. |
| Totemic Projection + Totemic Recall baseline | Verplaats en return je totems vrij; Fire Nova zit niet meer aan een totem. |
| Ele: Lava Burst (nieuw) | Wrath-stijl flameshock-nuke; Earthbind root nu 5 s; Lightning Overload komt uit TBC. |
| Ele: Water Shield-toegang | Bereikbaar via een 11-punten-Resto-talent. |
| Enh: Ghost Wolf gebuffd | Werkt binnen, en een 6-punten-talent maakt hem instant. |
| Enh: 2H baseline, dual wield onduidelijk | Tweehandige enhancement lijkt baseline; geen talents noemen offhand-schade, dus 2H is misschien het bedoelde pad. |
| Enh: Stormstrike op 16 pts + Maelstrom Weapon | Vol gestapelde Maelstrom maakt Lightning Bolt instant: de proc-motor van de spec. |
| Enh: Improved Stormstrike | Geeft 50% mana-regen, 15 s lang, en heeft 100% kans op reset na dodge of parry. |
| Enh: Spirit Weapons (nieuw, 21 pts) | Een threat-toggle: min 30% threat normaal, plus 30% zodra Rockbiter aan staat. Tanken zonder taunt blijft experimenteel. |
| Enh-capstone: Rage of the Farseer | 30% haste, 25 s lang, elke 3 min. |
| Resto: Riptide + Water Shield (nieuw) | Moderne HoT-en-mana-tools; Mana Tide verhuisd naar 16 punten naast Nature's Swiftness. |
| Racial-synergie | Orc blijft de pick (bijlen plus curse-utility); Troll-Berserking is genormaliseerd naar een platte 10% haste. |
Specs & Pick
De drie specs, met de pick voor dit combo uitgelicht.
Pick voor dit combo
Restoration. Big Game Hunter verzacht de beast-zware vroege zones.
| Spec | Identiteit | Oordeel in de beta |
|---|---|---|
| Elemental | Lava Burst-nukes, Lightning Overload-procs, caster-reikwijdte | Richtige caster-DPS met nieuwe burst-tools. |
| Enhancement | Proc-hongerige melee: Maelstrom-instant-bolts, Stormstrike-resets, persoonlijke haste | De meest gewijzigde spec; ook levensvatbare Spellhance-builds bestaan. |
| Restoration | Riptide-HoTs, Water Shield-mana, Mana Tide op 16 | Endelijk een complete healer-kit. |
Zo Speelt Het
| Content | Wat de klas voor je doet |
|---|---|
| Levelen | Enhancement met instant Ghost Wolf en Maelstrom-procs; Earthbind-roots maken kiten triviaal. |
| Dungeons | Resto healt met Riptide; Enh off-tankt 5-mans experimenteel via de Rockbiter-threat-toggle. |
| PvP | Earthbind-roots, purge en burst; de afwezige Bloodlust doet georganiseerd spel meer pijn dan duels. |
| Raids | Ele en Resto sluiten naadloos aan; Enh brengt Rage of the Farseer waar een lust had gezeten. |
Talent Build
De Elemental raid-kern, in cap-volgorde. Enhancement-twist: Rage of the Farseer, Spirit Weapons, Improved Ghost Wolf. Restoration-twist: Riptide, Mana Tide, Water Shield, Nature's Guardian.
| Talent | Punten | Waarom |
|---|---|---|
| Convection | 5/5 | Goedkopere shocks en bolts: mana is het elemental-plafond. |
| Elemental Focus | 3/3 | Clearcasting-procs: de gratis schade-motor. |
| Elemental Devastation | 3/3 | Crit op spells voedt melee-crit; de hybride brug. |
| Call of Flame | 3/3 | Fire-totem- en fire-spell-schade. |
| Lightning Mastery | 5/5 | Snellere bolts: cast-tijd is uptime. |
| Lightning Overload | 5/5 | Doublecasts op halve kracht, geen threat, geen mana: de spec-signatuur. |
| Elemental Mastery | 1/1 | Gegarandeerde crit-instant: stack met trinkets en race-bursts. |
| Mindfulness-dip | resto | Resto-tree-dip: mana tijdens het casten plus minder threat op alle spells. |
| Mana Tide-totem | rij 3 | Uit de capstone verplaatst: pak hem zonder je build te slopen. |
Rotatie & Opener
Totems zijn de shaman-rotatie: de spells zijn wat je ertussendoor doet.
| Stap | Wat |
|---|---|
| Pre-pull | Totem-toewijzing: Strength of Earth of Grace of Air, Mana Spring of Healing Stream per groep. |
| Opener | Flame Shock voor de debuff, daarna Lightning Bolt-vensters. |
| Overload-procs | Gratis doublecasts: stel de bolt nooit uit, de proc beloont de druk. |
| Shocks | Earth Shock voor interrupt-plicht, Frost Shock voor kiten, Flame Shock voor schade. |
| AoE-trash | Chain Lightning plus Fire Nova-totem; Magma-totem voor aanhoudende packs. |
| Enhancement-lus | Stormstrike op cooldown, Rockbiter of Windfury Weapon, shocks tussen swings door, Ghost Wolf voor achtervolgen. |
| Resto-lus | Riptide rullend, Chain Heal als het groepsbrood, Lesser Healing Wave voor spikes. |
| Paniek | Earthbind-totem plus Frost Shock; je kite't beter dan je cloth-vrienden toegeven. |
Professions
Mail-drager, totem-gebruiker, alleskunner: de picks voeden de flexibiliteit.
| Pick | Waarom |
|---|---|
| Mining + Blacksmithing | Gecraft mail met intellect of attack power; zelfvoorzienend gearen. |
| Herbalism + Alchemy | Gratis mana-potions: de shaman-balk leegloopt op overlord-procs. |
| Skinning + Leatherworking-alt | Craft je eigen mail onder het levelen; verkoop de skins. |
| First Aid | Verplicht: de flex-stoel healt zichzelf tussen pulls door. |
| Cooking | Intellect- of agility-food afhankelijk van de stoel; kook beide stacks. |
Consumables
De shaman-consumables-lijst splitst per stoel: caster-stack of melee-stack.
| Item | Wanneer |
|---|---|
| Major Mana Potion | Elemental en Restoration: op cooldown in raids. |
| Elixir of the Mongoose | Enhancement-standaard. |
| Elixir of Frost Power | Elemental-standaard voor de lightning-school. |
| Juju Might / Juju Escape | Attack power- of haste-smaak per stoel. |
| Superior Mana Oil | Caster-stoelen; smeer de mace vóór elke raid. |
| Heavy Runecloth-verbanden | Tussen pulls; de flex-stoel serviced zichzelf. |
| Stat-food | Intellect voor casters, agility voor enhancement. |
PvP-Notities
Zonder lust is de shaman-PvP-kit zuiverder: shocks, totems en procs bepalen gevechten.
| Onderwerp | Notities |
|---|---|
| Rollen | Elemental-burst-caster, Enhancement-duelist of de healer die niemand kan locken. |
| Shock-spel | Frost Shock kite't voor altijd, Earth Shock interrupt de heal, Flame Shock houdt druk. |
| Totem-spel | Earthbind voor achtervolgen, Grounding-totem voor de duidelijke nuke, Tremor tegen fear-treinen. |
| Enhancement-duels | Stormstrike plus Windfury-procs; Rage of the Farseer-burst-venster. |
| Race-synergie | Tauren: War Stomp is het gratis heal-venster. Troll: Berserking-castsnelheid. Orc: Hardiness tegen stun-treinen plus Blood Fury-burst. |
Gear-Route
Elemental: spell-crit en nature-schade. Enhancement: agility, attack power en nu intellect via spellhance. Resto: mp5 en healing.
| Prioriteit | Notities |
|---|---|
| Elemental | Nature spell-schade plus crit: Lightning Overload schaalt beide. |
| Enhancement | Slow one handers, agility, attack power; spellhance voegt intellect-scaling toe. |
| Restoration | Mana per 5 plus healing power; de Chain Heal-motor. |
| Pre-raid-highlights | Dungeon-mail met crit (Elemental), crafted of dungeon-attack-power-mail (Enhancement), mp5-mail (Resto); de Royal Seal-trinket. |
| Totems | Quest je totems op schema: elk is een rotatie-unlock. |
Dungeon-Taken
De shaman-stoel is wat de groep mist; de totems dekken de rest.
| Taak | Hoe |
|---|---|
| Totem-plicht | Strength of air voor fysieke groepen, mana spring voor casters; refresh zonder gevraagd te worden. |
| Healer-stoel | Riptide plus Chain Heal: groepshealing is jouw koninkrijk. |
| Elemental-stoel | Bolt-vensters plus shocks; Overload-procs houden trash smeltend. |
| Enhancement-stoel | Stormstrike, Windfury voor de rogue, shocks ernaast. |
| Tank-wildcard | Enhancement met Spirit Weapons kan lowertier-packs vasthouden; geen main tank, wel plan B. |
Elite- & Groepsquests
De shaman-toolbox maakt elite-content een totem-puzzel.
| Situatie | Plan |
|---|---|
| Solo elite | Frost Shock-kiten met Earthbind en Grounding: de elite loopt een totem-gant. |
| Groepsquests | Elemental-stoel met een Resto-dip: jij healt de groep terwijl de bolts vliegen. |
| Paniek-plan | Grounding eet de grote cast, Tremor eet de fear, War Stomp (tauren) eet de fout. |
Raid-Taken
Barrow Deeps 10, Hyjal Summit 20, Onyxia 40: geen lust om de schuld van te geven, de totems dragen de stoel.
| Plicht | Hoe |
|---|---|
| Totem-rota | Je totem-toewijzing is raid-brede schade of mana: laat ze nooit te laat vallen. |
| Healing-stoel | Resto-shamans bezitten gestapelde groepsschade: Chain Heal-vensters per encounter. |
| Interrupt-plicht | Earth Shock-rotaties op cast-zware bosses; communiceer de rota. |
| Elemental-stoel | Bolt-vensters in burst-fases; Elemental Mastery met trinkets op pull-timers. |
| Oude gewoontes | Overslaan: geen Bloodlust, geen Heroism, de waarde zit nu in totems en procs. |
Combo-Goals
De Dwarf Shaman-hitlijst: elf hokjes tussen nu en de eerste raid-avond.
| Klaar | Doel |
|---|---|
| Oefen de Shaman-opener tot spiergeheugen: minimaal 50 pulls. | |
| Bind Stoneform op een comfortabele key en gebruik hem in een echt gevecht. | |
| Rond je eerste dungeon af vóór level 20. | |
| First Aid 150 vóór level 30. | |
| Guild-invite vóór level 40. | |
| Mount op level 40. | |
| Schrijf je pre-raid-BiS-lijst vanuit de gear-sectie. | |
| Onyxia-attunement-lijn af. | |
| Eerste raid-avond gepland met consumables op voorraad. | |
| Naam gereserveerd op 27 okt, eerste uur. | |
| Launch-nacht-route gepland en alarmen gezet. |
Roadmap
Level 1 tot raid-klaar op je Dwarf Shaman, tik voor tik.
| Klaar | Fase |
|---|---|
| 1 tot 9: lightning bolt- en shock-spam; totem-quests starten op 4. | |
| 10 tot 19: alle vier de totems online: earth, fire, water, air; dungeon-stoelen open. | |
| 20 tot 29: enhancement-lus onder het levelen; ghost wolf-mobiliteit overal. | |
| 30 tot 39: respec-beslispunt: Elemental, Enhancement of Resto-stoel. | |
| 40 tot 49: mount op 40, BRD-circuits, totem-questlijn afgerond. | |
| 50 tot 59: Strat en UBRS; kies de pre-raid-lijst voor jouw stoel. | |
| 60: Onyxia- en MC-attunements; totem-rota opgesteld voor raid-nacht één. |
Pre-Launch-Checklist
Naamreservering opent 27 okt; launch is 4 nov om middernacht Belgische tijd. Je ras staat vast: Dwarf.
| Klaar | Item |
|---|---|
| Reserveer de shaman-naam op 27 okt (eerste uur). | |
| Bepaal ras nu: tauren voor War Stomp en bulk, troll voor Berserking, orc voor Hardiness; dwarf aan de Alliance-kant voor Earth Fury. | |
| Levelroute uitgeprint: tauren Mulgore naar Barrens; troll Durotar naar Barrens; dwarf Dun Morogh. | |
| Totem-keybinds klaar: vier sets op spiergeheugen-keys. | |
| Addon-lijst beslist (totem-timers, shock-tracker); test de eerste avond. | |
| Totem-quest-plan: welke totems bij welke level-bracket; plan het in. | |
| Guild of vriendengroep vast; shaman-flex-stoelen vullen groepen direct. | |
| Launch-nacht-plan: alle vier de totems op level 20, eerste dungeon in hetzelfde weekend. |